Yeah, it's a pain when it comes down to trial and error or just being stuck full stop. Ideally a game should be challenging enough to be satisfying but not frustrating. I don't know if things have changed these days, but I do remember that a lot of the games I used to play were skewed more towards insanely difficult. Nowadays I have less patience and I'm a lot more relaxed about using walkthroughs, if it's the story experience I want, rather than the puzzle experience. (But not with Phoenix Wright - playing spoiler free! Though I've had to do the trial and error thing a few times...)
no subject
Date: 2010-08-30 09:56 am (UTC)